What is Project-Based Inquiry Learning?
Develop skills in using problem-based inquiry learning (PBIL) to enhance conceptual understanding, critical thinking, scientific reasoning, and problem solving.
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The “M” in STEAM = Math
Enhance the instruction and integration of math to cross-curricular academic subjects in order to increase proficiency in math and the application of problem solving skills to everyday situations.
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Technology to Support STEAM
This hands-on session provides the background to successfully incorporate new levels of technology integration into the classroom.
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STEM Challenges with Sphero
After completing CORE lessons, students are equipped for STEM challenges. These multi-day experiments encourage creative problem-solving and teamwork. Students concept, engineer, and build contraptions powered by Sphero.
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Sphero Core Lessons
From polygons to percentages, CORE lessons explore the principals of math and science through programming. SPRK begins with MacroLab, a visual programming app.
After completing five MacroLab lessons, students are ready for advanced lessons in OrbBasic, a powerful app for text-based programming.
Shocking News! Electronics Made Easy With iCircuit and Mr. Circuit
Attendees work hands-on with a traditional, inexpensive breadboard electronics lab kit. Mr. Circuit is supplemented with iCircuit, a virtual circuit design app.
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Rokenbok – Engineering and Design
Academic researchers and child development experts have known for many years that basic literacies and an affinity for STEAM learning can be gained through dynamic construction, such as Rokenbok.
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Robotics With Sphero
This hands-on workshop exposes teachers to inquiry-based activities they can take back to their classroom. Learn how to help students design, build, program, and document robots using STEM/writing skills.
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Robotics – Introduction to Robotics Through the Mobile Device
Work hands-on with various mobile device apps designed to help teach the concepts and fundamental functions of robotics in the integration of science concepts. Participants receive all of the apps presented, curriculum resources, and lesson plans.
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