Archive

Program it!

Get started with basic programming for K-8 students by using mobile devices to program apps and robots, such as Ozobot and Sphero. Participants rotate through a variety of hands-on stations to discover how programming can be integrated into their STEM curriculum.
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Ozobot/bit + Science Technology Robotics Engineering Arts and Math

This hands-on workshop provides teachers first-hand experience on programming a robot, Ozobot, and/or Bit. Lessons are aligned to the Next Generation Science Standards and national math standards.
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Innovative Teaching with Mobile Devices

This workshop takes teachers out of the classroom and into an immersive experience that promotes cross-disciplinary skills to accomplish a project relevant to their subject area. It also helps them gain new, innovative ways to incorporate mobile devices into instruction.
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Implementation of STEAM

This workshop focuses on strategies to plan curriculum based on national standards for math with an emphasis on cross-curriculum strategies in science. Teachers are given customized professional development to address the backgrounds and needs of their students.
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Full STEAM Ahead!

Gain valuable insight into the synergy of traditional STEM learning and an arts curriculum. Attendees learn
about STEAM course content and technology integration in the STEAM classroom.
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Final Cut Pro X for Beginners

The advantage for new users of FCP X is that they do not have to ‘un-learn’ previous versions. Participants will learn how to import material, perform simple edits, and integrate sound and music.
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