Professional Development Topic Category

STEM/STEAM

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Get started with basic programming for K-8 students by using mobile devices to program apps and robots, such as Ozobot and Sphero.

Participants rotate through a variety of hands-on stations to discover how programming can be integrated into their STEM curriculum.

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The Ozobot STREAM Program is an innovative way to teach subjects like programming, math, and science. Students become more engaged and inspired when topics come alive with the help of Ozobot and/or Bit.

Teachers gain access to STREAM-/STEM-based lessons, workshops, and activities, and are equipped to inspire the next generation of computer scientists, engineers, and inventors.

This hands-on workshop provides teachers first-hand experience on programming a robot, Ozobot, and/or Bit. Lessons are aligned to the Next Generation Science Standards and national math standards.

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In today’s world, it isn’t enough to ask students if they know something.

They need to prove they can find it, connect with it, and ultimately use it to create something new. Technology has revolutionized the classroom by helping students see beyond the walls of their classroom.

This workshop takes teachers out of the classroom and into an immersive experience that promotes cross-disciplinary skills to accomplish a project relevant to their subject area. It also helps them gain new, innovative ways to incorporate mobile devices into instruction.

Teachers are divided by their content areas – science, English, math, social studies, and fine arts – and are then assigned a facilitator to lead their experience. The activities are different for each subject and culminate in a large group, where every participant can share their finished projects; participants will then discuss how the experience supports STEAM education.

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This workshop focuses on strategies to plan curriculum based on national standards for math with an emphasis on cross-curriculum strategies in science. Teachers are given customized professional development to address the backgrounds and needs of their students.

Training includes engaging activities and strategies for effective implementation of college and career readiness skills. It also addresses those students not proficient on grade level standards, making correct instructional adjustments to escalate their skills and measure their growth.

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Gain valuable insight into the synergy of traditional STEM learning and an arts curriculum. Attendees learn
about STEAM course content and technology integration in the STEAM classroom. They are also given valuable resources, including: curriculum, online tools, hands-on projects, and apps used as part of our STEAM workshops.

This two-day workshop offers attendees the choice of the following STEAM topics:

Raspberry Pi + Mobile Device = STEAM Awesomeness!

The Raspberry Pi is a small, powerful credit card-sized computer that has taken the world by storm since its release in September 2012. During this interactive session, participants are guided through some of the useful, powerful iOS apps that can be used to control, interact with, and greatly extend what the Raspberry Pi can do in practically any subject area. Participants are given examples and resources, and will complete simple projects on their own Raspberry Pi to see how this amazing combination can bring modern “maker movement” computing to the classroom and beyond!
This course is designed for sixth through 12th grade science, technology, engineering, fine arts, and math teachers.

Nearpod: Students Can be Engaged in Math

With a mobile device deployment program, students tend to wander off and not focus on the lesson being taught. However, with Nearpod, teachers can control the use of the mobile device during a lesson without having to continuously re-direct students. During this session, a presentation will show participants how Nearpod is used in a math class—in particular for quizzes. It puts teachers in students’ seats so they can see firsthand how Nearpod works. The session also includes a hands-on opportunity to use Nearpod to build personal presentations.
This course is designed for seventh through 12th grade math teachers.

Hacking the Humanities: The Mobile Device, Interdisciplinary Studies, and Critical Thinking

This session demonstrates how iOS and other technologies can enhance instruction and promote interdisciplinary studies. Participants will explore how students in interdisciplinary classes are currently using educational technology to apply critical thinking toward all academic areas.
This course is designed for ninth through 12th grade humanities teachers.

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This workshop is designed to introduce Apple’s editing software, Final Cut Pro X (FCP X), to those with little to no editing experience.

The advantage for new users of FCP X is that they do not have to ‘un-learn’ previous versions. Participants will learn how to import material, perform simple edits, and integrate sound and music.

This course is designed for sixth through 12th grade technology teachers.